Intro to Game Development - Course - Online

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  • Objectives
    Students learn how to:
    * Develop an understanding of the business model, technology platforms, and production processes used in the video game industry.
    * Develop and demonstrate the ability to present informed analyses of major video game genres.
    * Develop an understanding of the typical structure of a game development team and the roles played by different departments and individuals.
    * Develop an understanding of the core tasks and professional challenges that face a video game design team.
    * Develop an understanding of the core tasks and professional challenges that face a video game visual design team (the art team).
    * Develop and demonstrate the ability to present informed commentary on wider social factors that affect video game development.
    * Demonstrate the professional level of written communication skills that are required in today's game development industry.
    * Begin a process of exploration to identify your influences, interests, and ambitions as a game artist or designer.
  • Entry requirements
    To take this course you'll need:
    * Computer with Internet connection (56 Kbps modem or faster).
    * Access to a current or next generation game console (Sony, Microsoft, or Nintendo).
    * Some familiarity with reference video games highly recommended.
  • Course description
    Get a head start on a career of game art and design
    Want to work in the game industry? Great news, it's a fast-expanding field where employers are always looking for talented artists and designers.

    This course, developed by lead game designer Steve Kalning, gives you a head start in your game art or design career. What's it like to work in game development? In this 6-lesson course, you'll find out, gaining insight into every aspect of how today's video games are created. You'll learn about the business model, the technology platform, the production process, and the genres that define the medium, developing an understanding of the people and processes that drive development.

    A major goal of the course is to help you understand the different roles in game art and design departments. What's it like to be lead artist, a character animator, a level designer, or a mechanical designer? You'll explore the inner workings of the game development team, finding out how art, programming, audio, design, and QA work together to create a killing product.

    To prepare you for a professional game development environment, papers, tests, and projects will challenge you to develop the analytical and written skills you'll need for communicating with other game industry pros. A secondary focus is on helping you define your influences, interests, and ambitions as a game artist or designer.

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